The Application of Gamification in Learning Assessment to Increase Students’ Interest in Learning. Journal of Contemporary Pedagogy and Learning Science, [S. l.], v. 1, n. 3, p. 257–269, 2026. DOI: 10.65310/0hzaea24. Disponível em: https://researchfrontiers.id/scientiacausa/article/view/268. Acesso em: 12 sep. 2026.